If you are a member and you own a house or have access to somebodys, you can make
the floating chair. Make sure you have at least 3 food, sit in a chair, quickly
right click on the chair and click remove then quickly eat (2) foods and then go
into the options and click building mode on. After that click somewhere you want
to walk and click building mode on to move.
After that have fun and go into the combat ring and sit and kill.
Wednesday, May 13, 2009
EQ2: unrest time saver
In Unrest, when you get to the part of clearing the bedroom of spectrals, and haveing to run back out to the gazebo and hail the npc for the "Nursery Door Key" you are able to exploit this part.
After you receive and have used the key, on your way back out of the zone go hail her again and get a second "Nursery Door Key".
(Note: I believe everyone in the group can get a key.)
Now what do you do with the second key you have in your inventory?
Go put it up on your broker for an insane amount of plat that no one would buy it for.
The next time you go into Unrest, you will be able to unlock the nursery door without getting the key in the current instance. Also it does not take the key out of your broker, so you have infinite nursery door keys for all instances in the future.
What does this allow you to skip?
No need to get the hammer from the npc dwarf to get into the bedroom. No need to clear the bedroom. No need to go get the key from the gazebo. Skipping everything you are able to do now, will put you a good 30+ minutes ahead of schedule on this longer zone.
We currently farm this zone in a tad over an hour.
You do not skip any named, or any loot, so this is a great part to be able to skip.
Note: this will not help you on haveing to clear every mob for the Bugaboo.
After you receive and have used the key, on your way back out of the zone go hail her again and get a second "Nursery Door Key".
(Note: I believe everyone in the group can get a key.)
Now what do you do with the second key you have in your inventory?
Go put it up on your broker for an insane amount of plat that no one would buy it for.
The next time you go into Unrest, you will be able to unlock the nursery door without getting the key in the current instance. Also it does not take the key out of your broker, so you have infinite nursery door keys for all instances in the future.
What does this allow you to skip?
No need to get the hammer from the npc dwarf to get into the bedroom. No need to clear the bedroom. No need to go get the key from the gazebo. Skipping everything you are able to do now, will put you a good 30+ minutes ahead of schedule on this longer zone.
We currently farm this zone in a tad over an hour.
You do not skip any named, or any loot, so this is a great part to be able to skip.
Note: this will not help you on haveing to clear every mob for the Bugaboo.
Labels:
Everquest 2
EQ2 Hint: list of status points, quick reference -great for newbies
These can be turned in to the writ givers at the ramp to the castle(Qeynos Gaurd) in North Qeynos, or inside the Freeport Militia House(Freeport Militia) in West Freeport:
Blackened Iron Relic +100
Steel Relic +200
Feysteel Relic +300
Ebon Relic +400
Indicolite Relic +500
Xegolite +600
These can be turned in to the writ givers in the tree(Turrian Alliance) in Elddar Grove, or on the boat(Sea Fury Buccaneers) in South Freeport:
Paraffin Sealed Document +100
Tallow Sealed Document +200
Gel Sealed Document +300
Beeswax Sealed Document +400
Bayberry Sealed Document +500
flamewrought Sealed Document +600
These can be turned in to the writ givers in the Mage Tower(The Concordium) in South Qeynos, or inside The Academy of Arcane Sciences(Arcane Scientists) in North Freeport:
Coral Scrying Stone +100
Jasper Scrying Stone +200
Opal Scrying Stone +300
Ruby Scrying Stone +400
Star Saphire Scrying Stone +500
Moonstone Scrying Stone +600
These can be turned in to the writ givers in the Temple of Life(Celestial Watch) in North Qeynos, or inside the Temple of War(Dismal Rage) in North Freeport:
Coral Amulet +100
Jasper Amulet +200
Opal Amulet +300
Ruby Amulet +400
Star Saphire Amulet +500
Moonstone Amulet +600
Blackened Iron Relic +100
Steel Relic +200
Feysteel Relic +300
Ebon Relic +400
Indicolite Relic +500
Xegolite +600
These can be turned in to the writ givers in the tree(Turrian Alliance) in Elddar Grove, or on the boat(Sea Fury Buccaneers) in South Freeport:
Paraffin Sealed Document +100
Tallow Sealed Document +200
Gel Sealed Document +300
Beeswax Sealed Document +400
Bayberry Sealed Document +500
flamewrought Sealed Document +600
These can be turned in to the writ givers in the Mage Tower(The Concordium) in South Qeynos, or inside The Academy of Arcane Sciences(Arcane Scientists) in North Freeport:
Coral Scrying Stone +100
Jasper Scrying Stone +200
Opal Scrying Stone +300
Ruby Scrying Stone +400
Star Saphire Scrying Stone +500
Moonstone Scrying Stone +600
These can be turned in to the writ givers in the Temple of Life(Celestial Watch) in North Qeynos, or inside the Temple of War(Dismal Rage) in North Freeport:
Coral Amulet +100
Jasper Amulet +200
Opal Amulet +300
Ruby Amulet +400
Star Saphire Amulet +500
Moonstone Amulet +600
Labels:
Everquest 2
EQ2 strategy: great plat from rare mining in rok
If you are in RoK doing the quest where you get a disguise to go into the den of the widow mistress to find a case that was lost, Take the quest but dont finish it. If you complete the quest then you lose the arachnid disguise.
Here's why
There are alot of rocks in there to mine and with that disguise you have 1 hour of no aggro to mine away and get them rares. They are selling for 2 or 3 plat currently on the broker and it is right there when you first get into the zone. No running around and wasting time. watch the timer on your disguise and find a safe spot to recast it before it wears off. You can make about 30 plat from selling rares from there in 1 day.
For you pvps. You can run from the enemy and quickly throw on the disguise and run in there if you are being chased. Watch the other noobs get pwned by spiders because they are aggro to them and not you.
Here's why
There are alot of rocks in there to mine and with that disguise you have 1 hour of no aggro to mine away and get them rares. They are selling for 2 or 3 plat currently on the broker and it is right there when you first get into the zone. No running around and wasting time. watch the timer on your disguise and find a safe spot to recast it before it wears off. You can make about 30 plat from selling rares from there in 1 day.
For you pvps. You can run from the enemy and quickly throw on the disguise and run in there if you are being chased. Watch the other noobs get pwned by spiders because they are aggro to them and not you.
Labels:
Everquest 2
Lord of the Rings - The Hunter Basic Guide
This is a guide to the hunter class in Lord of the Rings Online. This class definitely follows the classic ranger type tradition with long range bow skills, snares, and traps.
One of the coolest things about the Hunter class is that they have a group speed buff similar to the Bard buff in Vanguard: Saga of Heroes. As long as the Hunter stays still he can use the innovative LOTRO aiming focus system to charge up the focus and use special shots. Hunters can also use skills and abilities before entering combat that charge focus. Another cool aspect of the hunter is that he can carry consumables to do special bow shots like flameshot. The Hunter and Champion are the best DPS classes in the game with the differences being pretty obvious. Hunters can wear light and medium armor and use bows and certain melee weapons. The Hunter can also unlock the ability to dual wield at a certain level which is pretty unique.
Skills
Quick Shot: Allows the Hunter to nock and loose an arrow quickly.
Set Trap: The Hunter's survival skills enable him to lay traps to ensnare enemies.
Purge Poison: The Hunter's survival lore allows him to use naturally-occurring medicines to purge poisons from an ally.
Barbed Arrow: The Hunter's arrow causes a wound that bleeds and slightly slows movement speed.
Swift Bow: Loose two missiles in rapid succession.
Rain of Arrows: The Hunter rains five arrows down upon his enemies, allowing him to hit multiple targets.
Scourging Blow: This attack wounds the Hunter's foe, dealing additional damage if the enemy is suffering from Barbed Arrow, but stops the bleeding.
Blindside: Divert an enemy's attention with a single melee strike and follow it with a single bow attack at close range.
Low Cut: The Hunter makes a low cut in front of himself which can temporarily slow the movement speed of up to two enemies.
Class Specific Abilities and Traits
True Shot: The Hunter's Penetrating Shot pierces more deeply through an enemy's armour, ignoring more of the armour's damage mitigation.
Hail of Arrows: The Hunter has a greater chance of landing Critical Hits with his Rain of Arrows.
One of the coolest things about the Hunter class is that they have a group speed buff similar to the Bard buff in Vanguard: Saga of Heroes. As long as the Hunter stays still he can use the innovative LOTRO aiming focus system to charge up the focus and use special shots. Hunters can also use skills and abilities before entering combat that charge focus. Another cool aspect of the hunter is that he can carry consumables to do special bow shots like flameshot. The Hunter and Champion are the best DPS classes in the game with the differences being pretty obvious. Hunters can wear light and medium armor and use bows and certain melee weapons. The Hunter can also unlock the ability to dual wield at a certain level which is pretty unique.
Skills
Quick Shot: Allows the Hunter to nock and loose an arrow quickly.
Set Trap: The Hunter's survival skills enable him to lay traps to ensnare enemies.
Purge Poison: The Hunter's survival lore allows him to use naturally-occurring medicines to purge poisons from an ally.
Barbed Arrow: The Hunter's arrow causes a wound that bleeds and slightly slows movement speed.
Swift Bow: Loose two missiles in rapid succession.
Rain of Arrows: The Hunter rains five arrows down upon his enemies, allowing him to hit multiple targets.
Scourging Blow: This attack wounds the Hunter's foe, dealing additional damage if the enemy is suffering from Barbed Arrow, but stops the bleeding.
Blindside: Divert an enemy's attention with a single melee strike and follow it with a single bow attack at close range.
Low Cut: The Hunter makes a low cut in front of himself which can temporarily slow the movement speed of up to two enemies.
Class Specific Abilities and Traits
True Shot: The Hunter's Penetrating Shot pierces more deeply through an enemy's armour, ignoring more of the armour's damage mitigation.
Hail of Arrows: The Hunter has a greater chance of landing Critical Hits with his Rain of Arrows.
Labels:
Lord of the Rings
Lord of the Rings - Reputation Guide
Reputation:
Neutral -- starting spot.
10,000 rep = Acquaintance -- can access the vendors and halls to see what they have.
20,000 rep = Friend -- can buy some items from the vendors.
25,000 rep = Ally -- can buy most items from the Vendors.
30,000 rep = *
* Kindred is assumed -- I haven't gotten beyond the Ally level anywhere yet so I can't say for certain. That's an assumption though and I haven't proven it yet.
So 85,000 reputation should open up all options with any given reputation center.
Doing the reputation quests, first time, will grant experience. MOST won't grant experience for subsequent turnin quests.
Hunting:
You need 10 items per hunting turnin. You can collect these without ever having the quests. They are unrestricted in your ability to sell, trade, vendor, etc... so if you aren't interested in that reputation center, you can put the items on the auction house and they should sell decently to those who ARE interested in it -- don't gripe about "junk rewards" you don't like, you at least get freebie additional drops that you can AH off for more coin.
Reputation value From basic hunting: First turnin = 700 rep. All after that = 300 rep each turnin.
Crafting:
You need 5 crafted items per turnin. These are bind on acquire so cannot be traded nor sold on the auction house but can be sold to a vendor. Each craft has 1 and only 1 reputation center that they can create items to gain reputation with. Tailors have 1 place, Cools 1 place, etc... Read on to see who has what where.
There are 3 different recipes you can make for each trade at their given center. Some you can get all 3 recipes first, some you'll get 1 at the start then more as you gain reputation but there are 3 you can get (that I've seen so far) to increase your reputation with your tradeskill rep group.
Reputation recipes are at Artisan and Master levels (tier 4 and tier 5) so yes, you will need access to "superior" facilities to make these things and no -- you CANNOT crit them at all.
Crafting quest levels MATCH the levels of the hunting quests so you cannot get them until you are within range of the quests (example: Thorin's hall is Jewelry and the quests are level 46 to start so you must be at least level 39 to get the craft quests)
Lowest recipe Value: First Turnin = 700 rep. All after that = 300 rep each turnin.
Second recipe Value: First Turnin = 900 rep. All after that = 500 rep each turnin.
Third/hardest recipe Value: First Turnin = 1,200 rep. All after that = 700 rep each turnin.
Turnins are at 5 per recipe so you need to make 5 items to complete a turnin set. (again, excpetions will be noted below).
Tradeskill Reputation Listing: (for crafters -- just a quick "where's mine at?")
Cook
The Mathom Society - Mathom House in Michael Delving.
All 3 recipes available when you can first get the quests.
All 3 pretty much require farmed produce to make.
Tailor
Rangers of Esteldin - Esteldin
1 recipe available when you get the quest.
Woodworker
Men of Bree - Bree-town by the hunter trainer.
2 of the 3 recipes available when you can get the quests.
Weaponsmith
Wardens of Annuminas -- Tinnudir in Evendim
1 recipe available at the start.
Jeweler
Thorin's Hall -- by the waterfalls.
2 recipes available at the start.
Metalsmith
Council of the North -- Gath Forthnir in Angmar
1 recipe available at the start.
Reputation centers and locations:
The Mathom Society -- Michael Delving, Mathom House - The Shire
Quest Levels: 35
Rep Hall/vendor(s): Mathom House itself is the hall.
Tradeskill = Cooking.
Tradeskill Quest Giver: Baldwin Foxtail -- 33.4S, 75.5W
Hunting Quest Giver: Greylong Bottomley -- 33.4S, 75.5W
Hunting Quest Item: Mathoms -- drops ALL over from humanoid types (if it can drop a recipe or weapon, it can drop a mathom).
Wardens of Annuminas -- Tinnudir
Quest Levels: 35
Rep Hall/vendor(s): In the building by quest givers.
Tradeskill = Weaponsmith
Tradeskill Quest Giver: Cannasgam -- 12.1S, 68.0W
Hunting Quest Giver: Cannuion -- 12.1S, 68.0W
Hunting Quest Item: Tomb Raider Sashes from any Tomb Raiders.
Elves of Rivendell -- Rivendell
Quest Levels: 35
Rep Hall/vendor(s): 30.5S, 3.7W
Tradeskill = Scholar
Tradeskill Qust Giver: Cachunir -- Last Homely House, first floor right side of room sitting on bench.
Hunting Quest Giver: Inyl -- Leaning against post, chatting with Cachunir.
Hunting Quest Item: Signets of the Rhudaur (rings) from Corcur and wights in Trollshaws and Misty Mountains.
Rangers of Esteldin -- Esteldin
Quest Levels: 38
Rep Hall/vendor(s): Malenfang (vendor) 9.7S, 40.8W
Tradeskill = Tailor
Tradeskill Qust Giver: Techeron -- 9.7S, 40.6W
Hunting Quest Giver: Nethur -- 9.7S, 40.8W by the crafting area.
Hunting Quest Item: Orc Battle-medallions from orcs in Dol Dien.
Men of Bree -- Bree-town
Quest Levels: 42
Rep Hall/vendor(s): Bree-town -- 31.8S, 51.4W
Tradeskill = Woodworking.
Tradeskill Quest Giver: Maggie Smallwood -- 31.8S, 51.3W
Hunting Quest Giver: Tad Leafcutter -- 31.8S, 51.3W
Hunting Quest Item: Barrow-Treasures from Haudh Iarchith (new instance)
Council of the North-- Gath Forthnir, Angmar
Quest Levels: 45
Rep Hall/vendor(s): Hafgrim -- vendor -- next to milestone.
Tradeskill = Metalsmith
Tradeskill Qust Giver: Hroar -- outside door in southern hall (check map).
Hunting Quest Giver: Annabla -- by waterfall heading to north hall (check map).
Hunting Quest Item: Bone Amulets from things in Imlad Balchor (undead area in Angmar).
Thorin's Hall -- Thorin's Hall
Quest Levels: 46
Rep Hall/vendor(s): By waterfall in the western most part of town.
Tradeskill = Jeweler
Tradeskill Qust Giver: Israth -- at table by Torth chatting with him.
Hunting Quest Giver: Torth -- (pre-step quest) Guard-Captain Unnarr will send you to him and he's straight in the entrance to thorins hall. Torth is by the waterfalls
Hunting Quest Item: Dourhand Crests from Sarnur (instance).
There are more hunting quests but this is the basics -- example: first age relic the Dwarves from Sarnur, etc...
Neutral -- starting spot.
10,000 rep = Acquaintance -- can access the vendors and halls to see what they have.
20,000 rep = Friend -- can buy some items from the vendors.
25,000 rep = Ally -- can buy most items from the Vendors.
30,000 rep = *
* Kindred is assumed -- I haven't gotten beyond the Ally level anywhere yet so I can't say for certain. That's an assumption though and I haven't proven it yet.
So 85,000 reputation should open up all options with any given reputation center.
Doing the reputation quests, first time, will grant experience. MOST won't grant experience for subsequent turnin quests.
Hunting:
You need 10 items per hunting turnin. You can collect these without ever having the quests. They are unrestricted in your ability to sell, trade, vendor, etc... so if you aren't interested in that reputation center, you can put the items on the auction house and they should sell decently to those who ARE interested in it -- don't gripe about "junk rewards" you don't like, you at least get freebie additional drops that you can AH off for more coin.
Reputation value From basic hunting: First turnin = 700 rep. All after that = 300 rep each turnin.
Crafting:
You need 5 crafted items per turnin. These are bind on acquire so cannot be traded nor sold on the auction house but can be sold to a vendor. Each craft has 1 and only 1 reputation center that they can create items to gain reputation with. Tailors have 1 place, Cools 1 place, etc... Read on to see who has what where.
There are 3 different recipes you can make for each trade at their given center. Some you can get all 3 recipes first, some you'll get 1 at the start then more as you gain reputation but there are 3 you can get (that I've seen so far) to increase your reputation with your tradeskill rep group.
Reputation recipes are at Artisan and Master levels (tier 4 and tier 5) so yes, you will need access to "superior" facilities to make these things and no -- you CANNOT crit them at all.
Crafting quest levels MATCH the levels of the hunting quests so you cannot get them until you are within range of the quests (example: Thorin's hall is Jewelry and the quests are level 46 to start so you must be at least level 39 to get the craft quests)
Lowest recipe Value: First Turnin = 700 rep. All after that = 300 rep each turnin.
Second recipe Value: First Turnin = 900 rep. All after that = 500 rep each turnin.
Third/hardest recipe Value: First Turnin = 1,200 rep. All after that = 700 rep each turnin.
Turnins are at 5 per recipe so you need to make 5 items to complete a turnin set. (again, excpetions will be noted below).
Tradeskill Reputation Listing: (for crafters -- just a quick "where's mine at?")
Cook
The Mathom Society - Mathom House in Michael Delving.
All 3 recipes available when you can first get the quests.
All 3 pretty much require farmed produce to make.
Tailor
Rangers of Esteldin - Esteldin
1 recipe available when you get the quest.
Woodworker
Men of Bree - Bree-town by the hunter trainer.
2 of the 3 recipes available when you can get the quests.
Weaponsmith
Wardens of Annuminas -- Tinnudir in Evendim
1 recipe available at the start.
Jeweler
Thorin's Hall -- by the waterfalls.
2 recipes available at the start.
Metalsmith
Council of the North -- Gath Forthnir in Angmar
1 recipe available at the start.
Reputation centers and locations:
The Mathom Society -- Michael Delving, Mathom House - The Shire
Quest Levels: 35
Rep Hall/vendor(s): Mathom House itself is the hall.
Tradeskill = Cooking.
Tradeskill Quest Giver: Baldwin Foxtail -- 33.4S, 75.5W
Hunting Quest Giver: Greylong Bottomley -- 33.4S, 75.5W
Hunting Quest Item: Mathoms -- drops ALL over from humanoid types (if it can drop a recipe or weapon, it can drop a mathom).
Wardens of Annuminas -- Tinnudir
Quest Levels: 35
Rep Hall/vendor(s): In the building by quest givers.
Tradeskill = Weaponsmith
Tradeskill Quest Giver: Cannasgam -- 12.1S, 68.0W
Hunting Quest Giver: Cannuion -- 12.1S, 68.0W
Hunting Quest Item: Tomb Raider Sashes from any Tomb Raiders.
Elves of Rivendell -- Rivendell
Quest Levels: 35
Rep Hall/vendor(s): 30.5S, 3.7W
Tradeskill = Scholar
Tradeskill Qust Giver: Cachunir -- Last Homely House, first floor right side of room sitting on bench.
Hunting Quest Giver: Inyl -- Leaning against post, chatting with Cachunir.
Hunting Quest Item: Signets of the Rhudaur (rings) from Corcur and wights in Trollshaws and Misty Mountains.
Rangers of Esteldin -- Esteldin
Quest Levels: 38
Rep Hall/vendor(s): Malenfang (vendor) 9.7S, 40.8W
Tradeskill = Tailor
Tradeskill Qust Giver: Techeron -- 9.7S, 40.6W
Hunting Quest Giver: Nethur -- 9.7S, 40.8W by the crafting area.
Hunting Quest Item: Orc Battle-medallions from orcs in Dol Dien.
Men of Bree -- Bree-town
Quest Levels: 42
Rep Hall/vendor(s): Bree-town -- 31.8S, 51.4W
Tradeskill = Woodworking.
Tradeskill Quest Giver: Maggie Smallwood -- 31.8S, 51.3W
Hunting Quest Giver: Tad Leafcutter -- 31.8S, 51.3W
Hunting Quest Item: Barrow-Treasures from Haudh Iarchith (new instance)
Council of the North-- Gath Forthnir, Angmar
Quest Levels: 45
Rep Hall/vendor(s): Hafgrim -- vendor -- next to milestone.
Tradeskill = Metalsmith
Tradeskill Qust Giver: Hroar -- outside door in southern hall (check map).
Hunting Quest Giver: Annabla -- by waterfall heading to north hall (check map).
Hunting Quest Item: Bone Amulets from things in Imlad Balchor (undead area in Angmar).
Thorin's Hall -- Thorin's Hall
Quest Levels: 46
Rep Hall/vendor(s): By waterfall in the western most part of town.
Tradeskill = Jeweler
Tradeskill Qust Giver: Israth -- at table by Torth chatting with him.
Hunting Quest Giver: Torth -- (pre-step quest) Guard-Captain Unnarr will send you to him and he's straight in the entrance to thorins hall. Torth is by the waterfalls
Hunting Quest Item: Dourhand Crests from Sarnur (instance).
There are more hunting quests but this is the basics -- example: first age relic the Dwarves from Sarnur, etc...
Labels:
Lord of the Rings
World of Warcraft - Netherwing Guide
Note: this guide is for people who are halfway decent at this game, the quests are easy enough so I'm not going to write out every detail
To start out, you MUST have 300 riding skill and a riding mount, as of right now flight form doesn't work from what I'm told (since you aren't mounted), you must also have done the quest to get your Netherwing rep to neutral.
First, you need to talk to Mordenai in Netherwing fields, he will send you to talk to the general of the Dragonmaw orcs at the Netherwing encampment. This encampment is located right on the first E of Netherwing Ledge.
There you will get several quests 2-4 daily quests based on how many gathering professions you have, and 1 repeatable quest. Daily quests are a new type of quest implemented with this patch, you can do each one once daily, but you can only do a max of 10 a day. This won't prevent you from doing the max possible quests for this chain each day, I'm guessing it's there to prevent you from grinding up for 2 mounts at once.
The quests you get are :
A Slow Death (Daily) 250 rep
Get 12 Fel Glands from the nether rays on netherwing ledge, use these along with the quest item you received to poison the orcs working all around the ledge.
Netherdust Pollen (Daily) 250 rep
This is the quest for herbalist, simple enough gather 40 pollens from the netherdust bushes found around the ledge. I don't know the names, but there is a similar quest for miners and skinners.
Netherwing crystal (Daily) 250 rep
Collect 40 Netherwing crystals, these drop off of the flayers on the ledge and any mobs in the mines south of the encampment. I personally had the best drop rates off of the fallen in the back of the mine, but different people reported better drop rates for different things.
Not so friendly skies (Daily)
Get 10 Netherwing relics from the Dragonmaw transporters flying between Netherwing ledge and the Dragonmaw Fortress. Land on one of the floating islands between the island and the mainland and use ranged attacks to pull the transporters to you. Pretty easy quest, though their aimed shot hits for a lot so if you see the bow come out for a long time try to stun them.
Great Netherwing egg hunt (Repeatable) 350 rep first turn in, 250 subsequent turn ins
This is the only completely repeatable quest there is, and it's to turn in a netherwing egg. These eggs can come from anywhere herbs, mining, mob drops, there are even eggs that spawn along the ridge that you can click on to loot. Sadly though, the drop rate on these is incredibly low, I probably only got 15 or so during the entire rep grind. I'm not sure how common the lootable ones will be once the servers are live, I think they take a while to spawn and the server wasn't usually up long enough for them to show up.
Repeat these quests until you get to friendly which opens up :
Overseeing and you: making the right choices 350 rep
Bring 10 knothide leather and 1 tyrannitor hide to the npc to have your weapon crafted. Tryanitor is the level 71 Trex in the far north dome in Netherstorm. Note: the hide is a drop, it is not skinned
This leads to :
The Booterang (not the right name) (Daily) 350 rep
You are given a booterang and have to discipline 20 dragonmaw peons with it. Pretty easy, just fly around and look for the peons that are either sleeping or are read and angry, the booterang is usable from your mount.
Picking up the pieces (Daily) 350 rep
Collect 15 Nethermine cargo from the mine. Easy enough, just run around looking for lootable mine carts.
Dragons are the least of our problems (Daily) 350 rep
Kill 15 Nethermine Flayers are 5 Nethermine Ravagers these aren't hard to find, second path from the left at the second split in the tracks at the mine (first split doesn't matter, both take you to the same place)
Crazed & confused 350 rep
I was kind of surprised that this wasn't daily, but anyway to get to the npc stay left while going through the mines, eventually you'll see a netherdrake, drop down and you'll see the quest npc as you exit that area. The quest is to kill 5 Miners and 1 Foreman, to get to them go to the place with the flayers mentioned in the quest above and head to the right when given the choice.
Do these until you get honored
Building a Soul Cannon 500 rep
Bring the guy at camp 2 felsteel bars, 1 adamantite frame, 1 khorium power core, and one quest item. You get the quest item in terrokar forest in the area above the horde base that you can only get to with a flying mount. There's a guy there who will summon 5 elementals of each element one at a time, after you kill each of them you get the item, all easily soloable.
This leads to :
Subduing the Subduer 500 rep
Ok this quest can be difficult if you don't know what to do. Basically you have to channel a spell from your gryphon onto xxx the subduer a 73 elite in twilight ridge in nagrand. What you have to do is keep far enough back from him, and dodge his bolts to eventually drain his life down, I found it easier to train him around the center of the camp keeping across the center from him at all times (note: height has nothing to do with melee range so don't try to just fly high enough that he won't melee you). The biggest problem with this quest is that if you die while you're on your gryphon your corpse stil floats in the air, and if it's too high up you have to gy rez. However, the graveyrard you are sent to when you die in this area does not have a spirit healer. -_- if your faction controls halaa you can rez there...we didn't so I had to run all the way back to terrokar since I couldn't remember where any nagrand gys were to save my life. Once you win you get to choose between 4 green quest rewards, none of which are very overwhelming.
Disrupting the Twiligth Generator (Daily) 500 rep
Kill any 20 of the mobs at the same place as the above quest.
Race quests 500 each for first 5, 1000 for 6th
At this level you also unlock the Race quests. Basically this is a series of 6 quests where you try to fly behind each of the riders and not get knocked off by the bombs/magic/meteors they throw at you. The first 5 aren't too bad once you learn how to avoid their attacks. The final race is either really rough or bugged at the moment, because if you aren't right on top of the guy he'll despawn. The others you could get a little range to dodge at least. Also a riding crop/pally aura makes this a lot easier since he's faster than you, reward is a +10% mount speed trinket.
Revered
The greatest trap ever (Daily) (3 man group)- 500 rep
You are told that you need to lead a group of dragonmaw to attack the aldor(scryer) base, once there you talk to a few npc's then start an attack. You will have 8 non elite npc's assisting you and 1 elite npc, your goal is to keep the elite npc alive while fending off all the dragonmaw. There are several waves of these guys so just try to dps them down as best you can. Right now the quest is bugged due to the fact that all the mobs are mounted so melee dps is kind of worthless against them. The battle takes place literally 3 steps from the graveyard so it isn't hard to just walk over and rez if you die.
Repeat these till exalted and enjoy your mount
To start out, you MUST have 300 riding skill and a riding mount, as of right now flight form doesn't work from what I'm told (since you aren't mounted), you must also have done the quest to get your Netherwing rep to neutral.
First, you need to talk to Mordenai in Netherwing fields, he will send you to talk to the general of the Dragonmaw orcs at the Netherwing encampment. This encampment is located right on the first E of Netherwing Ledge.
There you will get several quests 2-4 daily quests based on how many gathering professions you have, and 1 repeatable quest. Daily quests are a new type of quest implemented with this patch, you can do each one once daily, but you can only do a max of 10 a day. This won't prevent you from doing the max possible quests for this chain each day, I'm guessing it's there to prevent you from grinding up for 2 mounts at once.
The quests you get are :
A Slow Death (Daily) 250 rep
Get 12 Fel Glands from the nether rays on netherwing ledge, use these along with the quest item you received to poison the orcs working all around the ledge.
Netherdust Pollen (Daily) 250 rep
This is the quest for herbalist, simple enough gather 40 pollens from the netherdust bushes found around the ledge. I don't know the names, but there is a similar quest for miners and skinners.
Netherwing crystal (Daily) 250 rep
Collect 40 Netherwing crystals, these drop off of the flayers on the ledge and any mobs in the mines south of the encampment. I personally had the best drop rates off of the fallen in the back of the mine, but different people reported better drop rates for different things.
Not so friendly skies (Daily)
Get 10 Netherwing relics from the Dragonmaw transporters flying between Netherwing ledge and the Dragonmaw Fortress. Land on one of the floating islands between the island and the mainland and use ranged attacks to pull the transporters to you. Pretty easy quest, though their aimed shot hits for a lot so if you see the bow come out for a long time try to stun them.
Great Netherwing egg hunt (Repeatable) 350 rep first turn in, 250 subsequent turn ins
This is the only completely repeatable quest there is, and it's to turn in a netherwing egg. These eggs can come from anywhere herbs, mining, mob drops, there are even eggs that spawn along the ridge that you can click on to loot. Sadly though, the drop rate on these is incredibly low, I probably only got 15 or so during the entire rep grind. I'm not sure how common the lootable ones will be once the servers are live, I think they take a while to spawn and the server wasn't usually up long enough for them to show up.
Repeat these quests until you get to friendly which opens up :
Overseeing and you: making the right choices 350 rep
Bring 10 knothide leather and 1 tyrannitor hide to the npc to have your weapon crafted. Tryanitor is the level 71 Trex in the far north dome in Netherstorm. Note: the hide is a drop, it is not skinned
This leads to :
The Booterang (not the right name) (Daily) 350 rep
You are given a booterang and have to discipline 20 dragonmaw peons with it. Pretty easy, just fly around and look for the peons that are either sleeping or are read and angry, the booterang is usable from your mount.
Picking up the pieces (Daily) 350 rep
Collect 15 Nethermine cargo from the mine. Easy enough, just run around looking for lootable mine carts.
Dragons are the least of our problems (Daily) 350 rep
Kill 15 Nethermine Flayers are 5 Nethermine Ravagers these aren't hard to find, second path from the left at the second split in the tracks at the mine (first split doesn't matter, both take you to the same place)
Crazed & confused 350 rep
I was kind of surprised that this wasn't daily, but anyway to get to the npc stay left while going through the mines, eventually you'll see a netherdrake, drop down and you'll see the quest npc as you exit that area. The quest is to kill 5 Miners and 1 Foreman, to get to them go to the place with the flayers mentioned in the quest above and head to the right when given the choice.
Do these until you get honored
Building a Soul Cannon 500 rep
Bring the guy at camp 2 felsteel bars, 1 adamantite frame, 1 khorium power core, and one quest item. You get the quest item in terrokar forest in the area above the horde base that you can only get to with a flying mount. There's a guy there who will summon 5 elementals of each element one at a time, after you kill each of them you get the item, all easily soloable.
This leads to :
Subduing the Subduer 500 rep
Ok this quest can be difficult if you don't know what to do. Basically you have to channel a spell from your gryphon onto xxx the subduer a 73 elite in twilight ridge in nagrand. What you have to do is keep far enough back from him, and dodge his bolts to eventually drain his life down, I found it easier to train him around the center of the camp keeping across the center from him at all times (note: height has nothing to do with melee range so don't try to just fly high enough that he won't melee you). The biggest problem with this quest is that if you die while you're on your gryphon your corpse stil floats in the air, and if it's too high up you have to gy rez. However, the graveyrard you are sent to when you die in this area does not have a spirit healer. -_- if your faction controls halaa you can rez there...we didn't so I had to run all the way back to terrokar since I couldn't remember where any nagrand gys were to save my life. Once you win you get to choose between 4 green quest rewards, none of which are very overwhelming.
Disrupting the Twiligth Generator (Daily) 500 rep
Kill any 20 of the mobs at the same place as the above quest.
Race quests 500 each for first 5, 1000 for 6th
At this level you also unlock the Race quests. Basically this is a series of 6 quests where you try to fly behind each of the riders and not get knocked off by the bombs/magic/meteors they throw at you. The first 5 aren't too bad once you learn how to avoid their attacks. The final race is either really rough or bugged at the moment, because if you aren't right on top of the guy he'll despawn. The others you could get a little range to dodge at least. Also a riding crop/pally aura makes this a lot easier since he's faster than you, reward is a +10% mount speed trinket.
Revered
The greatest trap ever (Daily) (3 man group)- 500 rep
You are told that you need to lead a group of dragonmaw to attack the aldor(scryer) base, once there you talk to a few npc's then start an attack. You will have 8 non elite npc's assisting you and 1 elite npc, your goal is to keep the elite npc alive while fending off all the dragonmaw. There are several waves of these guys so just try to dps them down as best you can. Right now the quest is bugged due to the fact that all the mobs are mounted so melee dps is kind of worthless against them. The battle takes place literally 3 steps from the graveyard so it isn't hard to just walk over and rez if you die.
Repeat these till exalted and enjoy your mount
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World of Warcraft,
WOW
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