Wednesday, May 13, 2009

EVE Online - DeadSpace Complexes Guide

Abstract
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There are certain areas scattered around space that are unsuitable for warping into due to a natural phenomena. These areas have been known for some time and were early on dubbed “deadspace.” It is only recently that the strategic usefulness of these special areas has been discovered. Someone got the bright idea that instead of warping or jumping into deadspace, one might be able to use the ancient acceleration gates (the precursors to modern gates) that simply catapult vessels, much like a slingshot, through space. This worked and is now giving anyone with the access to the technology the opportunity of building and defending pockets in deadspace and limiting access to them by controlling the gates. Now everyone ranging from empires to pirate factions and even sentient rogue drones are scrambling to set up various enter prises in deadspace ranging from recreational facilities for the wealthy or homes for the elderly to naval shipyards and asteroid processing fields.







What is a Deadspace Complex?
A deadspace complex is a string of deadspace pockets, connected with ancient acceleration gates. To get from one pocket on to the next one, one needs to activate the acceleration gate and there are several methods possible to achieve that, depending upon the gate itself.

Getting in
To get to a deadspace complex, it is most common to have to first find its celestial beacon and warp to it. In some cases one might have to scan for the entry point if it is something else than a celestial beacon.

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It might even be necessary to fly between moons looking for complexes, when its owners have gone overboard on paranoia and hidden their operations thoroughly.

To see the beacon in your Overview display you need to check “Show Beacon” in your Type Selector:

• Click on the row of bars in front of the text “Overview.”

• Select “Type Selector.”

• Locate “Show Beacon” and check it.

Now when you enter a solarsystem that has a deadspace complex you will be able to see an entry in your Overview scanner window.

What do I do?
Presuming you want to explore the entire deadspace complex, once you arrive at the complex you will receive an incoming message giving you some information about the complex and its difficulty level.

• Some complexes are very challenging and can not be completed by a solo player.

Then you simply need to determine where it is likely that the key to the acceleration gate is hidden. Then you simply need to go for it, and be forewarned - its keepers will hold on to it with dear life. Not all gates need keys, and in those cases you need to try them out and see what they require (should you not meet requirements, you will receive notification thereof).

What do I gain?
Firstly, there is a lot of money to be made. For example the deadspace pirates normally have a generous bounty on their heads, which you are automatically given when you eliminate the threat.

Secondly, the deadspace complexes are an exciting option for those wanting to fly around on their own as well as for those that find most comfort in spending time and excitement with a gang or even a fleet of allies.

Thirdly, deadspace often harbors secret laboratories, supply depots, shipyards experimenting with new equipment, and vessels fitted with or carrying enhanced equipment that can be looted.

So it is money, excitement and loot, valuable loot, and maybe even more…

More on Ancient Acceleration Gates
The gates are generally activated with a key, passcard, or cipher. It is normally held by an entity (Deadspace Overseer) in the same deadspace pocket as the gate is in, found in an on-site structure such as an asteroid colony or a control tower (normally located centrally in every deadspace pocket) which you need to blow up and loot or the key is simply stored in a secured and guarded container.

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